Google Cloud announced that EA Sports is using Cloud Armor to protect its game servers from distributed denial-of-service (DDoS) attacks. DDoS attacks are a serious threat to gaming companies, as they can disrupt gameplay, prevent players from accessing games, and even cause damage to game servers. This can lead to lost revenue, customer dissatisfaction, and damage to the company's reputation.
Cloud Armor is a DDoS mitigation service and web application firewall deployed at the edge of Google’s Cross-Cloud Network. Cloud Armor protects applications and services whether they are deployed on Google Cloud, on premises, or on another infrastructure provider.
As a subscriber to Cloud Armor Enterprise, EA Sports uses advanced network DDoS protection in conjunction with new custom network edge security policies. Advanced network DDoS protection provides always-on attack detection and just-in-time mitigation to defend against common volumetric network and protocol DDoS attacks, such as SYN flood, UDP flood, DNS reflection, and NTP amplification attacks.
Cloud Armor's custom network edge security policy allows customers to create a set of security rules to allow or deny traffic at the edge of the network according to user-specified filters such as IPs, ASNs, ports, regions, and protocols. Each security policy can be attached to one or more backend services or virtual machines, allowing customers to fit each security policy to the specific service they wish to protect.
“We have seen a significant decrease in the impact of DDoS attacks thanks to Cloud Armor, leading to improved performance and reliability of our gaming servers and reducing overhead to our operational teams. Using Cloud Armor helps us to provide an industry leading experience to our players,” said Peter Vido, network architect, EA Sports.
Cloud Armor can be a valuable tool for protecting game servers from DDoS attacks. It can help mitigate the impact of attacks, and helps ensure that players can continue to enjoy their games.